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---
license: other
base_model: diffusers/FFusionXL-1-SDXL
instance_prompt: a 3d potion vial
tags:
- stable-diffusion-xl
- stable-diffusion-xl-diffusers
- text-to-image
- diffusers
- lora
inference: true
library_name: diffusers
badges:
- alt: Name
url: >-
https://img.shields.io/badge/Name-FFusion%20XL%20LoRA%20%F0%9F%A7%AA%EF%B8%8F%20%20Potion%20Art%20Engine-89CFF0
src: >-
https://img.shields.io/badge/Name-FFusion%20XL%20LoRA%20%F0%9F%A7%AA%EF%B8%8F%20%20Potion%20Art%20Engine-89CFF0
- alt: LoRA Type
url: https://img.shields.io/badge/LoRA%20Type-LyCORIS%2FLoKr%2C%20Prodigy-blue
src: https://img.shields.io/badge/LoRA%20Type-LyCORIS%2FLoKr%2C%20Prodigy-blue
- alt: Refiner Compatible
url: https://img.shields.io/badge/%F0%9F%94%A5%20Refiner%20Compatible-Yes-success
src: https://img.shields.io/badge/%F0%9F%94%A5%20Refiner%20Compatible-Yes-success
- alt: CLIP Tested
url: >-
https://img.shields.io/badge/%F0%9F%92%BB%20CLIP--ViT%2FG%20and%20CLIP--ViT%2FL%20tested-Yes-success
src: >-
https://img.shields.io/badge/%F0%9F%92%BB%20CLIP--ViT%2FG%20and%20CLIP--ViT%2FL%20tested-Yes-success
- alt: Trained Resolution
url: >-
https://img.shields.io/badge/Trained%20Resolution-1024%20x%201024%20pixels-yellow
src: >-
https://img.shields.io/badge/Trained%20Resolution-1024%20x%201024%20pixels-yellow
- alt: Tested Resolution
url: >-
https://img.shields.io/badge/Tested%20Resolution-Up%20to%202800%20x%202800%20pixels-brightgreen
src: >-
https://img.shields.io/badge/Tested%20Resolution-Up%20to%202800%20x%202800%20pixels-brightgreen
- alt: Tested on
url: >-
https://img.shields.io/badge/Tested%20on-SDXL%200.9%20%26%20FFXL%200.001-blue
src: >-
https://img.shields.io/badge/Tested%20on-SDXL%200.9%20%26%20FFXL%200.001-blue
- alt: Hugging Face Model
url: https://img.shields.io/badge/Hugging%20Face-FFusion--BaSE-blue
src: https://img.shields.io/badge/Hugging%20Face-FFusion--BaSE-blue
- alt: GitHub
url: https://img.shields.io/badge/GitHub-1e--2-green
src: https://img.shields.io/badge/GitHub-1e--2-green
- alt: Facebook
url: https://img.shields.io/badge/Facebook-FFusionAI-blue
src: https://img.shields.io/badge/Facebook-FFusionAI-blue
- alt: Civitai
url: https://img.shields.io/badge/Civitai-FFusionAI-blue
src: https://img.shields.io/badge/Civitai-FFusionAI-blue
language:
- en
---
# FFusion XL LoRA 🧪 Potion Art Engine
![FFusionXL Potion Art Engine](./Image_0.png)
<div style="display: flex; flex-wrap: wrap; gap: 2px;">
<img src="https://img.shields.io/badge/%F0%9F%94%A5%20Refiner%20Compatible-Yes-success">
<img src="https://img.shields.io/badge/%F0%9F%92%BB%20CLIP--ViT%2FG%20and%20CLIP--ViT%2FL%20tested-Yes-success">
<img src="https://img.shields.io/badge/LoRA%20Type-LyCORIS%2FLoKr%2C%20Prodigy-blue">
<img src="https://img.shields.io/badge/Tested%20on-SDXL%200.9%20%26%20FFXL%200.001-blue">
</div>
[![Download](https://img.shields.io/badge/-Download%20Model-brightgreen?style=for-the-badge&logo=appveyor)](https://huggingface.co/FFusion/FFusionXL-LoRa-SDXL-Potion-Art-Engine/resolve/main/FFusionXL-LoRa-SDXL-Potion-Art-Engine.safetensors)
[![Samples](https://img.shields.io/badge/-View%20Samples-blue?style=for-the-badge&logo=appveyor)](https://huggingface.co/FFusion/FFusionXL-LoRa-SDXL-Potion-Art-Engine/tree/main/Samples)
The Potion Art Engine is an experimental version of a game asset art generator, specifically designed for creating potion vials.
## Specifications
- **Model Name**: FFusion XL LoRA Potion Art Engine
- **LoRA Type**: LyCORIS/LoKr, Prodigy
- **Trained Resolution**: 1024 x 1024 pixels
- **Tested Resolution**: Up to 2800 x 2800 pixels
<div style="display: flex; flex-wrap: wrap; gap: 4px;"><img src="https://img.shields.io/badge/Trained%20Resolution-1024%20x%201024%20pixels-yellow">
<img src="https://img.shields.io/badge/Tested%20Resolution-Up%20to%202800%20x%202800%20pixels-brightgreen"></div>
## How can the Potion Art Engine help game developers?
The Potion Art Engine is a powerful tool for game developers, especially those working on fantasy or RPG games where potions and vials are common game assets. Here are a few ways this tool can be beneficial:
1. **Speed up the asset creation process**: Creating game assets can be a time-consuming process, especially for indie developers or small teams. The Potion Art Engine can generate high-quality potion vials, significantly reducing the time and effort required to create these assets.
2. **Create a variety of unique assets**: The Potion Art Engine can generate a wide variety of potion vials, ensuring that each potion in your game can have a unique and distinct look. This can add to the depth and richness of your game world.
3. **Experiment with different styles**: The Potion Art Engine allows you to experiment with different styles and looks for your potions. This can be particularly useful in the early stages of game development when you are still defining the visual style of your game.
4. **Reduce costs**: By using the Potion Art Engine to generate game assets, you can significantly reduce the costs associated with asset creation. This can be particularly beneficial for indie developers or small teams with limited budgets.
## Limitations
- The Potion Art Engine is designed to generate potion vials, and its performance may vary when used to generate other types of game assets.
- The quality of the generated assets may vary depending on the specific parameters and settings used.
## Ethical Considerations
As with any AI model, it is important to use the Potion Art Engine responsibly. Please ensure that the generated assets do not infringe on any copyrights or intellectual property rights. It is also important to ensure that the generated assets are appropriate and do not contain any offensive or harmful content.
## Citations
If you use the Potion Art Engine in your project or research, please provide appropriate citations to acknowledge the model's contribution.
## Disclaimer
![FFusionXL Potion Art Engine](./Image_8.jpg)
The Potion Art Engine is a powerful tool for generating game assets, but it is not perfect and may have limitations. Users are encouraged to test and validate the generated assets thoroughly before integrating them into their games. The developers of this model hold no responsibility for any consequences that may arise from its usage.
<div style="display: flex; flex-wrap: wrap; gap: 2px;">
<a href="https://huggingface.co/FFusion/FFusion-BaSE" target="_new" rel="ugc"><img src="https://img.shields.io/badge/Hugging%20Face-FFusion--BaSE-blue" alt="Hugging Face Model"></a>
<a href="https://github.com/1e-2" target="_new" rel="ugc"><img src="https://img.shields.io/badge/GitHub-1e--2-green" alt="GitHub"></a>
<a href="https://www.facebook.com/FFusionAI/" target="_new" rel="ugc"><img src="https://img.shields.io/badge/Facebook-FFusionAI-blue" alt="Facebook"></a>
<a href="https://civitai.com/models/82039/ffusion-ai-sd-21" target="_new" rel="ugc"><img src="https://img.shields.io/badge/Civitai-FFusionAI-blue" alt="Civitai"></a>
</div>
<div style="display: flex; flex-wrap: wrap; gap: 10px; align-items: center;">
<p>These are LoRA adaption weights for</p>
<a href="https://huggingface.co/stabilityai/stable-diffusion-xl-base-0.9" target="_new" rel="ugc"><img src="https://img.shields.io/badge/stable--diffusion--xl--base--0.9-Model-purple" alt="stable-diffusion-xl-base-0.9"></a>
<p>&</p>
<a href="https://huggingface.co/FFusion/FFusionXL-09-SDXL" target="_new" rel="ugc"><img src="https://img.shields.io/badge/FFusionXL--09--SDXL-Model-pink" alt="FFusionXL-09-SDXL"></a>
<p>The weights were trained using experimental</p>
<a href="https://github.com/kohya-ss/sd-scripts" target="_new" rel="ugc"><img src="https://img.shields.io/badge/kohya--ss-sd--scripts-blue" alt="kohya-ss/sd-scripts build"></a>
<p>build</p>
</div>
**Attribution:**
"SDXL 0.9 is licensed under the SDXL Research License, Copyright (c) Stability AI Ltd. All Rights Reserved."
## License
[SDXL 0.9 Research License](https://huggingface.co/stabilityai/stable-diffusion-xl-base-0.9/blob/main/LICENSE.md)"
![FFusionXL Potion Art Engine](./Image_9.png)
[![Email](https://img.shields.io/badge/Email-di%40ffusion.ai-blue?style=for-the-badge&logo=gmail)](mailto:di@ffusion.ai)