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  1. .gitattributes +6 -0
  2. VirtualMarker/data/3DHP/annotations/HP3D_train.pkl +3 -0
  3. VirtualMarker/data/COCO/annotations/COCO_train.pkl +3 -0
  4. VirtualMarker/data/Human36M/annotations/Human36M_test.pkl +3 -0
  5. VirtualMarker/data/Human36M/annotations/Human36M_train.pkl +3 -0
  6. VirtualMarker/data/PW3D/annotations/3DPW_test.pkl +3 -0
  7. VirtualMarker/data/PW3D/annotations/3DPW_train.pkl +3 -0
  8. VirtualMarker/data/SURREAL/annotations/SURREAL_test.pkl +3 -0
  9. VirtualMarker/data/SURREAL/annotations/SURREAL_train.pkl +3 -0
  10. VirtualMarker/data/Up_3D/annotations/UP3D_train.pkl +3 -0
  11. VirtualMarker/data/smpl/J_regressor_extra.npy +3 -0
  12. VirtualMarker/data/smpl/J_regressor_h36m_correct.npy +3 -0
  13. VirtualMarker/data/smpl/mesh_downsampling.npz +3 -0
  14. VirtualMarker/data/smpl/smpl_indices.pkl +3 -0
  15. VirtualMarker/experiment/simple3dmesh_train/baseline h36m/final.pth.tar +3 -0
  16. VirtualMarker/experiment/simple3dmesh_train/baseline_ surreal/final.pth.tar +3 -0
  17. VirtualMarker/experiment/simple3dmesh_train/baseline_pw3d/final.pth.tar +3 -0
  18. VirtualMarker/httpsmano.is.tue.mpg.dedownload.php/f_avg_noFlatHand.fbx +3 -0
  19. VirtualMarker/httpsmano.is.tue.mpg.dedownload.php/m_avg_noFlatHand.fbx +3 -0
  20. VirtualMarker/httpsmano.is.tue.mpg.dedownload.php/segm_per_v_overlap_SMPLH.pkl +3 -0
  21. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/EHF.zip +3 -0
  22. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/README_unity.md +64 -0
  23. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/SMPLX_NEUTRAL_2020.npz +3 -0
  24. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/SMPLX_UnityProject_20210617.zip +3 -0
  25. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/V02_05.zip +3 -0
  26. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/homogenus_v1_0.zip +3 -0
  27. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/model_transfer.zip +3 -0
  28. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/models_smplx_v1_1.zip +3 -0
  29. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/sample_transfer_data.zip +3 -0
  30. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/smplx_blender_addon_20220623.zip +3 -0
  31. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/smplx_blender_addon_300_20220623.zip +3 -0
  32. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/smplx_uv.zip +3 -0
  33. VirtualMarker/httpssmpl-x.is.tue.mpg.dedownload.php/vposer_v1_0.zip +3 -0
  34. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/How_to_SMPLinUnity.pdf +3 -0
  35. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/README.md +39 -0
  36. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_maya.zip +3 -0
  37. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_maya_bodylabs_v.1.0.0.zip +3 -0
  38. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_python_v.1.0.0.zip +3 -0
  39. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_python_v.1.1.0.zip +3 -0
  40. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_sample_animations.zip +3 -0
  41. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/SMPL_unity_v.1.0.0.zip +3 -0
  42. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/basicModel_f_lbs_10_207_0_v1.0.0.npz +3 -0
  43. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/basicmodel_m_lbs_10_207_0_v1.0.0.npz +3 -0
  44. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/dmpls.tar.xz +3 -0
  45. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/release_notes_v1.0.2.txt +59 -0
  46. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/smpl_blender_addon_20210611.zip +3 -0
  47. VirtualMarker/httpssmpl.is.tue.mpg.dedownload.php SMPL/smpl_uv_20200910.zip +3 -0
  48. VirtualMarker/httpssmplify.is.tue.mpg.de/h36M_results_wtout_ply.tar.gz +3 -0
  49. VirtualMarker/httpssmplify.is.tue.mpg.de/human_eva_results.tar.gz +3 -0
  50. VirtualMarker/httpssmplify.is.tue.mpg.de/lsp_results.tar.gz +3 -0
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1
+ # SMPL-X for Unity
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+
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+ This package allows you to add [SMPL-X](https://smpl-x.is.tue.mpg.de) skinned meshes to your current Unity project. Each added SMPL-X mesh consists of a shape specific rig, as well as shape keys (blend shapes) for shape, expression and pose correctives.
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+
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+ + Requirements: Unity 2020.3.8+
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+ + Additional dependencies: None
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+ + Used SMPL-X model: SMPL-X v1.1 with 10 shape components, 10 expression components
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+
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+ ## Features
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+ + Add female/male/neutral specific SMPL-X mesh to current scene
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+ + Model options
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+ + Full: Shape (10) + expression (10) + pose correctives (486)
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+ + Medium: Shape (10) + Expression (10), no pose correctives
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+ + Basic: no shape, no expression, no pose correctives
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+ + Enable/disable auto corrective poseshapes
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+ + Set sample albedo texture
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+ + Position feet on ground plane (y=0)
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+ + Randomize/reset shape
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+ + Update joint locations on shape change
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+ + Randomize/reset face expression shape
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+ + Change hand pose (flat, relaxed)
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+ + Change body pose (T-pose, A-pose)
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+ + Show joint locations
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+ + Custom inspector GUI
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+
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+ ## Usage
27
+ + Open Scenes/SampleScene to see an example of SMPL-X models in a Unity scene
28
+ + We recommend to use the Prefabs from SMPLX/Prefabs/ to add the SMPL-X model of choice to your custom scene
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+ + These Prefabs have the SMPLX Component attached with proper gender setup
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+ + Skinned Mesh Renderer is setup to use 4 bones skinning quality
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+ + Models are positioned so that feet are on the ground (y=0)
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+ + Models are looking along the negative z axis to face the default Unity camera
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+ + Available versions:
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+ + smplx-*: Shape (10), expression (10), pose correctives (486)
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+ + This is the full SMPL-X model and provides highest visual quality
36
+ + smplx-*-se : Shape (10), expression (10), no pose correctives
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+ + smplx-*-basic: No shape, no expression, no pose correctives
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+ + Lightweight high performance model
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+ + Pivot is at the bottom of the feet to facilitate scene placement
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+
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+
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+ ## License
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+ + Licensed under SMPL-X Model License
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+ + https://smpl-x.is.tue.mpg.de/modellicense
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+
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+ + Attribution for publications:
47
+ + You agree to cite the most recent paper describing the model as specified on the SMPL-X website: https://smpl-x.is.tue.mpg.de
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+
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+ ## Code
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+ + https://gitlab.tuebingen.mpg.de/jtesch/smplx-unity
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+ + Code-only repository without SMPL-X model files
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+
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+ ## Known issues
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+ + When modifying the shape parameters of an instanced SMPL-X model for the first time, the skinned mesh asset will be copied so that new joint locations can be applied without affecting other body instances. When doing this for mulitple SMPL-X models in the same scene, it will significantly increase the Unity scene file and introduce a long waiting time when saving the scene.
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+
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+ ## Acknowledgements
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+ + We thank [Meshcapade](https://meshcapade.com/) for providing the SMPL-X female/male sample textures (`smplx_texture_f_alb.png`, `smplx_texture_m_alb.png`) under [Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/) license.
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+
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+ + Sergey Prokudin (rainbow texture data)
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+
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+ + Vassilis Choutas (betas-to-joints regressor)
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+
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+ ## Contact
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+ + Joachim Tesch (smplx@tue.mpg.de)
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+ # SMPL Blender Add-on
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+
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+ This add-on allows you to add gender specific [SMPL](https://smpl.is.tue.mpg.de) skinned meshes to your current Blender scene. Each imported SMPL mesh consist of a shape specific rig, as well as shape keys (blend shapes) for shape, expression and pose correctives.
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+
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+ Add-on features:
6
+ + Add gender specific SMPL mesh to current scene
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+ + Set mesh texture
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+ + Position feet on ground plane (z=0)
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+ + Randomize/reset shape
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+ + Update joint locations
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+ + Enable/disable corrective poseshapes
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+ + Write current pose in SMPL theta notation to console
13
+ + FBX export to Unity
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+ + Imported FBX will show up in Unity inspector without rotations and without scaling
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+ + Shape key export options:
16
+ + Body shape + posecorrectives
17
+ + Body shape only
18
+ + None (bakes current body shape into mesh)
19
+
20
+ Requirements: Blender 2.80+
21
+
22
+ Additional dependencies: None
23
+
24
+ ## Installation
25
+ 1. Blender>Edit>Preferences>Add-ons>Install
26
+ 2. Select SMPL for Blender add-on ZIP file and install
27
+ 3. Enable SMPL for Blender add-on
28
+ 4. Enable sidebar in 3D Viewport>View>Sidebar
29
+ 5. SMPL tool will show up in sidebar
30
+
31
+ ## License
32
+ + Generated body mesh data using this add-on:
33
+ + Licensed under SMPL Model License
34
+ + https://smpl.is.tue.mpg.de/modellicense
35
+
36
+ + See LICENSE.md for further license information including commercial licensing
37
+
38
+ + Attribution for publications:
39
+ + You agree to cite the most recent paper describing the model as specified on the SMPL website: https://smpl.is.tue.mpg.de
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1
+ Release Notes [SMPL_maya_plugin_v1.0.2 - Nov 9, 2015]
2
+ ======================================================
3
+
4
+
5
+ Overview:
6
+ ---------
7
+ This release includes bug fixes in the plugin code and related data files.
8
+ It also updates the plugin for more user-friendly control.
9
+
10
+
11
+
12
+ Bug Fixes:
13
+ ----------
14
+ - Shape and Pose blend shapes are both created as one blend shape node inside the FBX files.
15
+ These were two separate nodes in previous version, which is not compatible with some animation
16
+ software.
17
+ - The shape blend shapes for subjects of different body shapes now retain the values for the shape.
18
+ The 10 shape blend shapes were reset to 0 in previous version of sample animation files (e.g.
19
+ 'v1_f_lbs_10_207_0_mosh_cmu_0511.fbx', etc.). These should be 0 only for the basic model (i.e.
20
+ v1_f_lbs_10_207_0.fbx and v1_m_lbs_10_207_0.fbx).
21
+ - Fixed error in 'Recompute Skeleton' function. The previous version of the plugin and data file
22
+ ('joints_mat_v1.0.0.pkl') used female joint-regressor to create joint positions for both male
23
+ and female models. The plugin and data file have been updated to correctly recompute skeleton
24
+ for both male and female models.
25
+ - Versioning for all files is now consistent with the plugin version. Version-numbers for files
26
+ associated with the Maya plugin will update with the plugin version.
27
+
28
+
29
+ New Features:
30
+ -------------
31
+ - Set Mesh to Bind-Pose: Plugin now provides a button to automatically set the model to a
32
+ T-pose (the bind-pose) position before recomputing the Skeleton.
33
+ - Human-readable joints: joints are now named according to the joint position in the body
34
+ instead of being named by numbers.
35
+ - Shape and Pose blend shape names are now shortened to 'Shape###' and 'Pose###' for easier
36
+ control
37
+ - Set Keyframes: Plugin now shows checkboxes next to 'Apply Pose Blendshapes' buttons. The user
38
+ can now choose to apply pose blendshapes with or without setting keyframes for the pose blendshapes.
39
+
40
+
41
+
42
+
43
+ Etymology:
44
+ ----------
45
+ Model: male or female mesh object in the FBX file
46
+ Shape Blend Shapes: set of 10 blend shapes attached to each model that help change the body shape
47
+ of the model realistically.
48
+ Pose Blend Shapes: set of 207 blend shapes attached to each model that deform with animation to
49
+ fix lbs-skinning problems and to create more realistic mesh deformations at joints.
50
+
51
+
52
+
53
+ License:
54
+ --------
55
+ Copyright 2015 Naureen Mahmood and the Max Planck Gesellschaft. All rights reserved.
56
+ This software is provided for research purposes only.
57
+ By using this software you agree to the terms of the SMPL Model license here http://smpl.is.tue.mpg.de/license
58
+
59
+ For comments or questions, please email us at: smpl@tuebingen.mpg.de
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