[gd_scene load_steps=5 format=3 uid="uid://cbff8k34q71ji"] [ext_resource type="Texture2D" uid="uid://peqcg52efhhf" path="res://assets/anim.png" id="1_myvo7"] [sub_resource type="ParticlesMaterial" id="ParticlesMaterial_tcpca"] emission_shape = 2 emission_sphere_radius = 2.0 direction = Vector3(1, 1, 0) spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 1.0 initial_velocity_max = 2.0 angular_velocity_max = 360.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c40xw"] transparency = 1 albedo_texture = ExtResource("1_myvo7") metallic_specular = 0.0 [sub_resource type="QuadMesh" id="QuadMesh_4eww3"] material = SubResource("StandardMaterial3D_c40xw") flip_faces = true [node name="TestParticles" type="Node3D"] [node name="GPUParticles3D" type="GPUParticles3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.221817, -0.257963) explosiveness = 0.6 transform_align = 1 process_material = SubResource("ParticlesMaterial_tcpca") draw_pass_1 = SubResource("QuadMesh_4eww3")