godot_rl_Ships / Ships.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GridSensor3DExample", "GridSensor3DExample.csproj", "{9F7E3450-247D-45E7-BD39-990D3BE78F99}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F7E3450-247D-45E7-BD39-990D3BE78F99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9F7E3450-247D-45E7-BD39-990D3BE78F99}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9F7E3450-247D-45E7-BD39-990D3BE78F99}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9F7E3450-247D-45E7-BD39-990D3BE78F99}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {394BDAFA-83B1-448A-AB60-03FED39BB2B3}
EndGlobalSection
EndGlobal