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feature details

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  1. README.md +9 -4
README.md CHANGED
@@ -62,12 +62,15 @@ The data contains nearly 25,000 unique sessions of gameplay, 153,829 turns.
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- ### Filtered Triplets Schema
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- All user IDs and usernames have been randomized (by way of a hash function) to preserve anonymity.
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- Each line contains a filtered triple, each of which includes the following keys:
 
 
 
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  ```
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  {
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- "speaker_id": The anonymized user ID of the user who sent the commands in the triple.
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  "before_utterances": A list of strings corresponding to the "preceding" utterances in the triple.
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  "combat_state_before": A list of normalized actor states (see below) for each actor in the combat instance at the instant before the command was run.
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  "current_actor": (nullable) The normalized actor state of the actor whose turn it currently is.
@@ -86,6 +89,7 @@ Each line contains a filtered triple, each of which includes the following keys:
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  "embed_idxs": (nullable, same length as "automation_results") The indexes of "message" events corresponding to rich results shown to players on Discord for each result in the "automation_results" key.
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  }
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  ```
 
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  #### Normalized Actor State
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  The normalized actor state is only a subset of the available actor information, corresponding to the information we used for our engineering experiments for the FIREBALL paper. For a full list of available actor information, see table 6 in the [FIREBALL paper](https://aclanthology.org/2023.acl-long.229/).
@@ -103,6 +107,7 @@ The normalized actor state is only a subset of the available actor information,
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  "controller_id": The anonymized user ID of this actor's controller.
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  }
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  ```
 
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  ## Additional Information
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  ### Citation
 
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+ ### Schema
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+
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+ Each line contains a filtered schema, each of which includes the following keys:
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  ```
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  {
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+ "speaker_id": The anonymized user ID of the user who sent the commands in the triple.
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  "before_utterances": A list of strings corresponding to the "preceding" utterances in the triple.
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  "combat_state_before": A list of normalized actor states (see below) for each actor in the combat instance at the instant before the command was run.
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  "current_actor": (nullable) The normalized actor state of the actor whose turn it currently is.
 
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  "embed_idxs": (nullable, same length as "automation_results") The indexes of "message" events corresponding to rich results shown to players on Discord for each result in the "automation_results" key.
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  }
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  ```
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+ All user IDs and usernames have been randomized (by way of a hash function) to preserve anonymity.
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  #### Normalized Actor State
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  The normalized actor state is only a subset of the available actor information, corresponding to the information we used for our engineering experiments for the FIREBALL paper. For a full list of available actor information, see table 6 in the [FIREBALL paper](https://aclanthology.org/2023.acl-long.229/).
 
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  "controller_id": The anonymized user ID of this actor's controller.
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  }
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  ```
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+ `combat_state_before`, `current_actor`, `caster_after`, `targets_after`, and `combat_state_after` use the above state format.
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  ## Additional Information
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  ### Citation