|
const _ = require('lodash'); |
|
const dedent = require('dedent-tabs').default; |
|
|
|
module.exports = function(classname){ |
|
|
|
classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher', |
|
'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge']); |
|
|
|
classname = classname.toLowerCase(); |
|
|
|
const hitDie = _.sample([4, 6, 8, 10, 12]); |
|
const spellSkill = _.sample(['Wisdom', 'Charisma', 'Intelligence']); |
|
|
|
const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence']; |
|
const skillList = ['Acrobatics', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival']; |
|
|
|
|
|
return dedent` |
|
## Class Features |
|
|
|
As a ${classname}, you gain the following class features |
|
|
|
#### Hit Points |
|
**Hit Dice:** :: 1d${hitDie} per ${classname} level |
|
**Hit Points at 1st Level:** :: ${hitDie} + your Constitution modifier |
|
**Hit Points at Higher Levels:** :: 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st |
|
|
|
#### Proficiencies |
|
**Armor:** :: ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'} |
|
**Weapons:** :: ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'} |
|
**Tools:** :: ${_.sampleSize(['Artisan\'s tools', 'one musical instrument', 'Thieves\' tools'], _.random(0, 2)).join(', ') || 'None'} |
|
|
|
**Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')} |
|
**Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')} |
|
|
|
#### Spellcasting Ability |
|
{{text-align:center |
|
**Spell save DC**:: = ${_.sample([6, 8, 10])} + your proficiency bonus + your ${spellSkill} modifier |
|
|
|
**Spell attack modifier**:: = your proficiency bonus + your ${spellSkill} modifier |
|
}} |
|
|
|
#### Equipment |
|
You start with the following equipment, in addition to the equipment granted by your background: |
|
- (*a*) a martial weapon and a shield or (*b*) two martial weapons |
|
- (*a*) five javelins or (*b*) any simple melee weapon |
|
- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])} |
|
`; |
|
}; |
|
|