File size: 18,919 Bytes
82d1e90
 
58379d0
5443f48
82d1e90
 
 
58379d0
 
82d1e90
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
58379d0
5443f48
82d1e90
 
58379d0
 
82d1e90
 
 
 
 
 
 
5443f48
 
 
82d1e90
 
 
 
58379d0
82d1e90
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
58379d0
 
82d1e90
 
58379d0
 
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58379d0
82d1e90
58379d0
82d1e90
58379d0
5443f48
82d1e90
5443f48
82d1e90
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58379d0
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58379d0
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
58379d0
 
 
 
 
 
 
 
82d1e90
 
 
 
 
 
 
5443f48
82d1e90
 
 
5443f48
82d1e90
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
82d1e90
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5443f48
 
82d1e90
 
 
 
 
58379d0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
82d1e90
 
 
5443f48
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
82d1e90
 
 
 
 
 
 
 
 
 
 
5443f48
 
82d1e90
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
"use client"

import React, { useState, useTransition } from "react"
import { ClapProject, ClapSegmentCategory, filterAssets, getClapAssetSourceType, newEntity, parseClap, serializeClap, updateClap } from "@aitube/clap"

import { logImage } from "@/lib/utils"
import { useIsBusy, useStoryPromptDraft } from "@/lib/hooks"
import { isRateLimitError } from "@/lib/utils/isRateLimitError"
import { useToast } from "@/components/ui/use-toast"

import { createClap } from "@/app/server/aitube/createClap"
import { editClapEntities } from "@/app/server/aitube/editClapEntities"
import { editClapDialogues } from "@/app/server/aitube/editClapDialogues"
import { editClapStory } from "@/app/server/aitube/editClapStory"
import { editClapStoryboards } from "@/app/server/aitube/editClapStoryboards"
import { editClapSounds } from "@/app/server/aitube/editClapSounds"
import { editClapMusic } from "@/app/server/aitube/editClapMusic"
import { editClapVideos } from "@/app/server/aitube/editClapVideos"
import { exportClapToVideo } from "@/app/server/aitube/exportClapToVideo"

import { useStore } from "../../app/store"
import { useOAuth } from "../oauth/useOAuth"
import { removeFinalVideos } from "../utils/removeFinalVideos"

export function useProcessors() {
  const [isLocked, setLocked] = useState(false)
  
  const { storyPromptDraft, setStoryPromptDraft, promptDraftRef } = useStoryPromptDraft()

  const [_isPending, startTransition] = useTransition()

  const mainCharacterImage = useStore(s => s.mainCharacterImage)
  const mainCharacterVoice = useStore(s => s.mainCharacterVoice)

  const skeletonClap = useStore(s => s.skeletonClap)
  const fullClap = useStore(s => s.fullClap)
  const setSkeletonClap = useStore(s => s.setSkeletonClap)
  const setStoryPrompt = useStore(s => s.setStoryPrompt)
  const setMainCharacterImage = useStore(s => s.setMainCharacterImage)
  const setMainCharacterVoice = useStore(s => s.setMainCharacterVoice)
  const setStatus = useStore(s => s.setStatus)
  const setShowAuthWall = useStore(s => s.setShowAuthWall)

  const error = useStore(s => s.error)
  const setError = useStore(s => s.setError)
  const setParseGenerationStatus = useStore(s => s.setParseGenerationStatus)
  const setStoryGenerationStatus = useStore(s => s.setStoryGenerationStatus)
  const setAssetGenerationStatus = useStore(s => s.setAssetGenerationStatus)
  const setSoundGenerationStatus = useStore(s => s.setSoundGenerationStatus)
  const setMusicGenerationStatus = useStore(s => s.setMusicGenerationStatus)
  const setVoiceGenerationStatus = useStore(s => s.setVoiceGenerationStatus)
  const setImageGenerationStatus = useStore(s => s.setImageGenerationStatus)
  const setVideoGenerationStatus = useStore(s => s.setVideoGenerationStatus)
  const setFinalGenerationStatus = useStore(s => s.setFinalGenerationStatus)
  const setFullClap = useStore(s => s.setFullClap)
  const setCurrentVideo = useStore(s => s.setCurrentVideo)
  const setProgress = useStore(s => s.setProgress)

  const { isLoggedIn, enableOAuthWall } = useOAuth()

  const  { isBusy, busyRef } = useIsBusy()

  const { toast } = useToast()

  const generateStory = async (): Promise<ClapProject> => {

    let clap: ClapProject | undefined = undefined
    try {
      setProgress(0)

      setStatus("generating")
      setStoryGenerationStatus("generating")
      setStoryPrompt(promptDraftRef.current)

      clap = await createClap({
        prompt: promptDraftRef.current,
        orientation: useStore.getState().orientation,

        turbo: false,
      })

      if (!clap) { throw new Error(`failed to create the clap`) }

      if (clap.segments.length <= 1) { throw new Error(`failed to generate more than one segments`) }

      console.log(`generateStory(): received a clap = `, clap)

      console.log(`generateStory():  copying over entities from the previous clap`)

      console.log(`generateStory(): later we can add button(s) to clear the project and/or the character(s)`)
      const { fullClap } = useStore.getState()

      clap.entities = Array.isArray(fullClap?.entities) ? fullClap.entities : []

      setFullClap(clap)
      setStoryGenerationStatus("finished")

      console.log("---------------- GENERATED STORY ----------------")
      console.table(clap.segments, [
        // 'startTimeInMs',
        'endTimeInMs',
        // 'track',
        'category',
        'prompt'
      ])
      return clap
    } catch (err) {
      setStoryGenerationStatus("error")
      throw err
    }
  }

  const extendStory = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      setStoryGenerationStatus("generating")

      const prompt = promptDraftRef.current.slice(0, 1024)

      clap = await editClapStory({
        clap,
        prompt,
        // startTimeInMs: 0,
        // endTimeInMs: 0,
        // generating entities requires a "smart" LLM
        turbo: false,
        // turbo: true,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to create the clap`) }

      if (clap.segments.length <= 1) { throw new Error(`failed to generate more than one segments`) }

      console.log(`generateStory(): received a clap with more shots = `, clap)

      setFullClap(clap)
      setStoryGenerationStatus("finished")

      console.log("---------------- EXTENDED STORY ----------------")
      console.table(clap.segments, [
        // 'startTimeInMs',
        'endTimeInMs',
        // 'track',
        'category',
        'prompt'
      ])
      return clap
    } catch (err) {
      setStoryGenerationStatus("error")
      throw err
    }
  }

  const generateEntities = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(20)
      setAssetGenerationStatus("generating")
      clap = await editClapEntities({
        clap,

        // generating entities requires a "smart" LLM
        turbo: false,
        // turbo: true,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the entities`) }

      console.log(`generateEntities(): received entities = `, clap)

      if (mainCharacterImage) {
        // we assume the main entity is the first one
        let mainEntity = clap.entities.at(0)
      
        if (mainEntity) {
          console.log(`generateEntities(): replacing the main character's picture..`)
          mainEntity.thumbnailUrl = mainCharacterImage
          mainEntity.imagePrompt = ""
          mainEntity.imageSourceType = getClapAssetSourceType(mainCharacterImage)
          mainEntity.imageEngine = "" 
          mainEntity.imageId = mainCharacterImage
        }
      }

      setAssetGenerationStatus("finished")
      console.log("---------------- GENERATED ENTITIES ----------------")
      console.table(clap.entities, [
        'category',
        'label',
        'imagePrompt',
        'appearance'
      ])
      return clap
    } catch (err) {
      setAssetGenerationStatus("error")
      throw err
    }
  }

  const generateSounds = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(30)
      setSoundGenerationStatus("generating")

      clap = await editClapSounds({
        clap,
        turbo: false,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the sound`) }

      // console.log(`generateSounds(): received a clap with sound = `, clap)
      setSoundGenerationStatus("finished")
      console.log("---------------- GENERATED SOUND ----------------")
      console.table(clap.segments.filter(s => s.category === ClapSegmentCategory.SOUND), [
        'endTimeInMs',
        'prompt',
        'entityId',
      ])
      return clap
    } catch (err) {
      setSoundGenerationStatus("error")
      throw err
    }
  }

  const generateMusic = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(30)
      setMusicGenerationStatus("generating")

      clap = await editClapMusic({
        clap,
        turbo: false,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the music`) }

      // console.log(`generateMusic(): received a clap with music = `, clap)
      setMusicGenerationStatus("finished")
      console.log("---------------- GENERATED MUSIC ----------------")
      console.table(clap.segments.filter(s => s.category === ClapSegmentCategory.MUSIC), [
        'endTimeInMs',
        'prompt',
        'entityId',
      ])
      return clap
    } catch (err) {
      setMusicGenerationStatus("error")
      throw err
    }
  }

  const generateStoryboards = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(40)
      setImageGenerationStatus("generating")
      clap = await editClapStoryboards({
        clap,
        // if we use entities, then we MUST use turbo
        // that's because turbo uses PulID,
        // but SDXL doesn't
        turbo: false,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the storyboards`) }

      // const fusion = 
      console.log(`generateStoryboards(): received storyboards = `, clap)

      setImageGenerationStatus("finished")
      console.log("---------------- GENERATED STORYBOARDS ----------------")
      clap.segments
        .filter(s => s.category === ClapSegmentCategory.STORYBOARD)
        .forEach((s, i) => {
          if (s.status === "completed" && s.assetUrl) {
            // console.log(`  [${i}] storyboard: ${s.prompt}`)
            logImage(s.assetUrl, 0.35)
          } else {
            console.log(`  [${i}] failed to generate storyboard`)
          }
          // console.log(`------------------`)
        })
      console.table(clap.segments.filter(s => s.category === ClapSegmentCategory.STORYBOARD), [
        'endTimeInMs',
        'prompt',
        'assetUrl'
      ])
      return clap
    } catch (err) {
      setImageGenerationStatus("error")
      throw err
    }
  }

  const generateVideos = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(50)
      setVideoGenerationStatus("generating")

      clap = await editClapVideos({
        clap,
        turbo: false
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the videos`) }

      console.log(`handleCreateStory(): received individual video clips = `, clap)
      setVideoGenerationStatus("finished")
      console.log("---------------- GENERATED VIDEOS ----------------")
      console.table(clap.segments.filter(s => s.category === ClapSegmentCategory.VIDEO), [
        'endTimeInMs',
        'prompt',
        'entityId',
      ])
      return clap
    } catch (err) {
      setVideoGenerationStatus("error")
      throw err
    }
  }

  const generateStoryboardsThenVideos = async (clap: ClapProject): Promise<ClapProject> => {
    clap = await generateStoryboards(clap)
    clap = await generateVideos(clap)
    return clap
  }


  const generateDialogues = async (clap: ClapProject): Promise<ClapProject> => {
    try {
      // setProgress(70)
      setVoiceGenerationStatus("generating")
      clap = await editClapDialogues({
        clap,
        turbo: false,
      }).then(r => r.promise)

      if (!clap) { throw new Error(`failed to edit the dialogues`) }

      console.log(`generateDialogues(): received dialogues = `, clap)
      setVoiceGenerationStatus("finished")
      console.log("---------------- GENERATED DIALOGUES ----------------")
      console.table(clap.segments.filter(s => s.category === ClapSegmentCategory.DIALOGUE), [
        'endTimeInMs',
        'prompt',
        'entityId',
      ])
      return clap
    } catch (err) {
      setVoiceGenerationStatus("error")
      throw err
    }
  }

  const generateFinalVideo = async (clap: ClapProject): Promise<string> => {

    let assetUrl = ""
    try {
      // setProgress(85)
      setFinalGenerationStatus("generating")
      assetUrl = await exportClapToVideo({
        clap,
        turbo: false,
      })

      setCurrentVideo(assetUrl)

      if (assetUrl.length < 128) { throw new Error(`generateFinalVideo(): the generated video is too small, so we failed`) }

      console.log(`generateFinalVideo(): received a video: ${assetUrl.slice(0, 120)}...`)
      setFinalGenerationStatus("finished")
      return assetUrl
    } catch (err) {
      setFinalGenerationStatus("error")
      throw err
    }
  }
  
  const injectCharacters = async (clap: ClapProject): Promise<void> => {
    const storyboards = clap.segments.filter(s => s.category === ClapSegmentCategory.STORYBOARD)

    let mainCharacter = clap.entities.at(0)

    // let's do something basic for now: we only support 1 entity (character)
    // and we apply it to *all* the storyboards (we can always improve this later)
    if (mainCharacter) {
      console.log(`injectCharacters(): we use the clap's main character's face on all storyboards`)
      storyboards.forEach(storyboard => { storyboard.entityId = mainCharacter!.id })
      logImage(mainCharacter.imageId, 0.35)
    } else if (mainCharacterImage) {
      console.log(`injectCharacters(): declaring a new entity for our main character`)
      const entityName = "person"
      mainCharacter = newEntity({
        category: ClapSegmentCategory.CHARACTER,
        triggerName: entityName,
        label: entityName,
        description: entityName,
        author: "auto",
        thumbnailUrl: mainCharacterImage,
  
        imagePrompt: "",
        imageSourceType: getClapAssetSourceType(mainCharacterImage),
        imageEngine: "", 
        imageId: mainCharacterImage,
        audioPrompt: "",
      })

      clap.entities.push(mainCharacter!)
      console.log(`injectCharacters(): we use the main character's face on all storyboards`)
      
      storyboards.forEach(storyboard => { storyboard.entityId = mainCharacter!.id })
      logImage(mainCharacterImage, 0.35)
    }
  }

  const handleCreateStory = async () => {

    if (busyRef.current) { return }

    if (enableOAuthWall && !isLoggedIn) {
      setShowAuthWall(true)
      return
    }

    setStatus("generating")
    busyRef.current = true

    startTransition(async () => {
      setStatus("generating")
      busyRef.current = true
  
      console.log(`handleCreateStory(): generating a clap using prompt = "${promptDraftRef.current}" `)

      try {
        let clap = await generateStory()
        setFullClap(clap)

        await injectCharacters(clap)

        const tasks = [
          generateMusic(clap),
          generateStoryboardsThenVideos(clap)
        ]

        const claps = await Promise.all(tasks)

        console.log(`finished processing ${tasks.length} tasks in parallel`)

        for (const newerClap of claps) {
          clap = await updateClap(clap, newerClap, {
            overwriteMeta: false,
            inlineReplace: true,
          })
          setFullClap(clap)
        }

        /*
        clap = await claps.reduce(async (existingClap, newerClap) =>
          updateClap(existingClap, newerClap, {
            overwriteMeta: false,
            inlineReplace: true,
          })
        , Promise.resolve(clap)
        */

       
        // We can't have consistent characters with video (yet)
        // clap = await generateEntities(clap)

        /*
        if (mainCharacterImage) {
          console.log("handleCreateStory(): User specified a main character image")
          // various strategies here, for instance we can assume that the first character is the main character,
          // or maybe a more reliable way is to count the number of occurrences.
          // there is a risk of misgendering, so ideally we should add some kind of UI to do this,
          // such as a list of characters.
        }
        */

        // let's skip storyboards for now
        // clap = await generateStoryboards(clap)

        // clap = await generateVideos(clap)
        // clap = await generateDialogues(clap)
     
        
        
        console.log("handleCreateStory(): final clap: ", clap)
        setFullClap(clap)
        await generateFinalVideo(clap)

        setStatus("finished")
        setError("")
      } catch (err) {

        if (isRateLimitError(err)) {
          console.error("Critical error: you are doing too many requests!")
          toast({
            title: "You can generate only one video per minute πŸ‘€",
            description: "Don't send too many requests at once πŸ€—",
          })
          return
        } else {
          console.error(err)
          toast({
            title: "We couldn't generate this video πŸ‘€",
            description: "We are currently experiencing a surge in traffic, please try later in the day πŸ€—",
          })
        }

      }
    })
  }

  const handleExtendStory = async () => {

    if (busyRef.current) { return }

    if (enableOAuthWall && !isLoggedIn) {
      setShowAuthWall(true)
      return
    }

    setStatus("generating")
    busyRef.current = true

    startTransition(async () => {
      setStatus("generating")
      setProgress(0)
      busyRef.current = true
  
      let { fullClap } = useStore.getState()

      if (!fullClap) {
        setStatus("error")
        setError(`cannot extend the story if there is no current clap file`)
        return
      }

      try {
        console.log(`handleExtendStory(): we strip the clap from its final video (don't worry, it will be re-generated)`)
    
        fullClap.segments = removeFinalVideos(fullClap)

        let clap = await extendStory(fullClap)

        if (!clap) {
          setStatus("error")
          setError(`failed to extend the story (received an empty clap)`)
          return
        }

        await injectCharacters(clap)

        console.log(`handleExtendStory(): new clap with extended story = `, clap)

        const tasks = [
          generateMusic(clap),
          generateStoryboardsThenVideos(clap)
        ]

        const claps = await Promise.all(tasks)

        console.log(`finished processing ${tasks.length} tasks in parallel`)

        for (const newerClap of claps) {
          clap = await updateClap(clap, newerClap, {
            overwriteMeta: false,
            inlineReplace: true,
          })
          setFullClap(clap)
        }

        console.log("handleExtendStory(): calling generateFinalVideo(clap)")
            
        await generateFinalVideo(clap)

        setFullClap(clap)

        setStatus("finished")
        setError("")
      } catch (err) {
        console.error(`handleExtendStory(): error: ${err}`)
        setStoryGenerationStatus("error")
        setStatus("error")
      } finally {
        busyRef.current = false
      }
    })
  }
  
  return {
    generateDialogues,
    generateEntities,
    generateFinalVideo,
    generateMusic,
    generateSounds,
    generateStory,
    generateStoryboards,
    generateStoryboardsThenVideos,
    generateVideos,
    handleCreateStory,
    handleExtendStory,
  }
}