UBS-Server / routes /rigged.py
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import json
import logging
from flask import request, jsonify
from routes import app
logger = logging.getLogger(__name__)
# Define card ranks and suits
rank_values = {
'2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, '10': 10,
'J': 11, 'Q': 12, 'K': 13, 'A': 14
}
suit_values = {'C': 1, 'D': 2, 'H': 3, 'S': 4}
# Define hand strengths
hand_strengths = {
"High card": 1,
"One pair": 2,
"Two pair": 3,
"Three of a kind": 4,
"Straight": 5,
"Flush": 6,
"Full house": 7,
"Four of a kind": 8,
"Straight flush": 9
}
def parse_card(card_str):
# Ensure card_str is uppercase
card_str = card_str.upper()
# Handle ranks that are two characters (e.g., '10')
if card_str[:-1] in rank_values:
rank = card_str[:-1]
suit = card_str[-1]
else:
rank = card_str[0]
suit = card_str[1]
return {'rank': rank, 'suit': suit}
def card_value(card):
return rank_values[card['rank']] * 10 + suit_values[card['suit']]
def evaluate_hand(cards):
ranks = [card['rank'] for card in cards]
suits = [card['suit'] for card in cards]
rank_values_list = [rank_values[rank] for rank in ranks]
rank_counts = {rank: ranks.count(rank) for rank in set(ranks)}
is_flush = len(set(suits)) == 1
is_straight = len(set(rank_values_list)) == len(cards) and max(rank_values_list) - min(rank_values_list) == len(cards) - 1
# Special case for A,2,3,4,5 straight
if set([14, 2, 3, 4, 5]).issubset(rank_values_list):
is_straight = True
sorted_cards = [(5, max(suit_values[card['suit']] for card in cards if rank_values[card['rank']] == 5))]
else:
sorted_cards = sorted([(rank_values[card['rank']], suit_values[card['suit']]) for card in cards], reverse=True)
if is_flush and is_straight:
return ('Straight flush', sorted_cards)
elif 4 in rank_counts.values():
return ('Four of a kind', sorted_cards)
elif sorted(rank_counts.values()) == [2, 3]:
return ('Full house', sorted_cards)
elif is_flush:
return ('Flush', sorted_cards)
elif is_straight:
return ('Straight', sorted_cards)
elif 3 in rank_counts.values():
return ('Three of a kind', sorted_cards)
elif list(rank_counts.values()).count(2) == 2:
return ('Two pair', sorted_cards)
elif 2 in rank_counts.values():
return ('One pair', sorted_cards)
else:
return ('High card', sorted_cards)
def compare_hands(hand1, hand2):
strength1 = hand_strengths[hand1[0]]
strength2 = hand_strengths[hand2[0]]
if strength1 != strength2:
return strength1 - strength2
else:
# Compare the ranks and suits
for (rank1, suit1), (rank2, suit2) in zip(hand1[1], hand2[1]):
if rank1 != rank2:
return rank1 - rank2
if suit1 != suit2:
return suit1 - suit2
return 0 # Hands are completely equal
def shuffle_deck(deck):
half = len(deck) // 2
shuffled = []
for i in range(half):
shuffled.append(deck[i])
shuffled.append(deck[half + i])
if len(deck) % 2 != 0:
shuffled.append(deck[-1])
return shuffled
def cut_deck(deck, index):
if index <= 0 or index >= len(deck):
return deck # Invalid cut, return deck unchanged
return deck[index:] + deck[:index]
def deal_cards(deck, numberOfPlayers, handSize):
hands = [[] for _ in range(numberOfPlayers)]
for i in range(handSize * numberOfPlayers):
player = i % numberOfPlayers
hands[player].append(deck[i])
return hands
def identify_required_cards(expectedHandStrength, deck, handSize):
# Implement logic for various hand strengths
deck_cards = [parse_card(card_str) for card_str in deck]
# Sort deck_cards by rank and suit
sorted_deck_cards = sorted(deck_cards, key=lambda c: (-rank_values[c['rank']], -suit_values[c['suit']]))
if expectedHandStrength == "High card":
# Return the highest 'handSize' cards
return ['{}{}'.format(c['rank'], c['suit']) for c in sorted_deck_cards[:handSize]]
elif expectedHandStrength == "One pair":
rank_counts = {}
for card in sorted_deck_cards:
rank = card['rank']
rank_counts.setdefault(rank, []).append(card)
# Find the highest rank with at least two cards
for rank in rank_counts:
cards = rank_counts[rank]
if len(cards) >= 2:
pair_cards = ['{}{}'.format(c['rank'], c['suit']) for c in cards[:2]]
# Fill the rest with lowest cards to minimize other players' hands
remaining_needed = handSize - 2
remaining_cards = sorted_deck_cards[-remaining_needed:]
remaining_cards_str = ['{}{}'.format(c['rank'], c['suit']) for c in remaining_cards]
return pair_cards + remaining_cards_str
# Implement other hand strengths similarly, ensuring to pick the strongest cards for the winning player
# and leaving weaker cards for others.
# For brevity, I will skip re-implementing all hand strengths here.
return []
def generate_shuffle_actions(deck, required_cards, desired_positions, maxActions):
actions = []
deck = deck.copy()
card_indices = {card: idx for idx, card in enumerate(deck)}
for desired_pos, card in zip(desired_positions, required_cards):
current_pos = card_indices[card]
if current_pos == desired_pos:
continue
# Calculate the cut index needed to bring the card to the desired position
cut_index = (current_pos - desired_pos) % len(deck)
if cut_index == 0 or cut_index >= len(deck):
continue # Skip invalid cuts
action = f"cutAt-{cut_index}"
actions.append(action)
deck = cut_deck(deck, cut_index)
# Update card indices after cut
card_indices = {card: (idx - cut_index) % len(deck) for idx, card in enumerate(deck)}
if len(actions) >= maxActions:
break
# Fill remaining actions with 'shuffle' if needed
while len(actions) < maxActions:
actions.append("shuffle")
deck = shuffle_deck(deck)
# Update card indices after shuffle
card_indices = {card: idx for idx, card in enumerate(deck)}
return actions[:maxActions]
def apply_actions(deck, actions):
deck = deck.copy()
for action in actions:
if action.startswith('cutAt-'):
index = int(action.split('-')[1])
deck = cut_deck(deck, index)
elif action == 'shuffle':
deck = shuffle_deck(deck)
return deck
def find_actions(starting_deck, numberOfPlayers, handSize, winningPlayer, expectedHandStrength, maxActions):
# Step 1: Identify required cards
required_cards = identify_required_cards(expectedHandStrength, starting_deck, handSize)
if not required_cards:
return [] # Cannot find the required cards
# Step 2: Determine desired positions
desired_positions = [winningPlayer + numberOfPlayers * i for i in range(handSize)]
# Step 3: Generate shuffle actions
actions = generate_shuffle_actions(starting_deck, required_cards, desired_positions, maxActions)
# Step 4: Simulate actions and verify
final_deck = apply_actions(starting_deck, actions)
hands = deal_cards(final_deck, numberOfPlayers, handSize)
# Evaluate all hands
winning_player_hand = [parse_card(card_str) for card_str in hands[winningPlayer]]
winning_player_hand_strength = evaluate_hand(winning_player_hand)
is_winner = True
for i, hand in enumerate(hands):
if i == winningPlayer:
continue
other_player_hand = [parse_card(card_str) for card_str in hand]
other_player_hand_strength = evaluate_hand(other_player_hand)
if compare_hands(other_player_hand_strength, winning_player_hand_strength) > 0:
is_winner = False
break
if not is_winner:
return [] # Cannot guarantee win
return actions
@app.route('/riggedDealer', methods=['POST'])
def rigged_dealer():
data = request.get_json()
logging.info("Data received for evaluation: {}".format(data))
rounds = data.get("rounds")
all_actions = []
for round_info in rounds:
numberOfPlayers = round_info.get('numberOfPlayers')
handSize = round_info.get('handSize')
maxActions = round_info.get('maxActions')
winningPlayer = round_info.get('winningPlayer')
expectedHandStrength = round_info.get('expectedHandStrength')
startingDeck = round_info.get('startingDeck')
# Handle startingDeck being either a list or a dictionary with 'cards' key
if isinstance(startingDeck, dict) and 'cards' in startingDeck:
startingDeck = startingDeck['cards']
actions = find_actions(startingDeck, numberOfPlayers, handSize, winningPlayer, expectedHandStrength, maxActions)
if len(actions) > maxActions:
actions = actions[:maxActions]
all_actions.append(actions)
logging.info("Actions computed: {}".format(all_actions))
return jsonify({"actions": all_actions})