Let’s define your Game idea 💡
![Deep RL Course thumbnail](https://huggingface.co/datasets/huggingface-ml-4-games-course/course-images/resolve/main/en/demo-unit1/thumbnail.png)
The course is now **self-paced and will not have new future units**. We **don't provide a Certificate of Completion for this course**.
But we continue to write tutorials on how to use AI in Games here 👉 https://thomassimonini.substack.com/
Welcome to this exciting Unit, where you’ll define and polish your game idea and write your Game Design Document 🤩.
As we explained during the introduction Unit, the goal at the end of this course is that you’ll build a game demo using either:
- AI tools to help you build the game (texture generation, AI voice actors…)
- Using AI in the game as gameplay or for the NPC.
This course has three types of Units:
- Course Unit: learn a concept and apply it with a hands-on.
- Demo Unit: define and work on your demo.
- Bonus Unit: dive into advanced concepts such as classical AI in games or ML for 3D.
This Unit is a Demo Unit.
So, in this first Demo Unit, you will define your game idea and write your Game Design Document (GDD).
This GDD, a one-page document, will help you define the following:
- Gameplay mechanics
- The story (if any)
- Which AI model/tools you’re going to use
- What assets you’re going to need
- The scope
- The team (if any)
During the course, we’ll emphasize the importance of keeping your scope small to be able to finish your demo.
For this section, we curated the best resources you can find online.
So let’s get started!
< > Update on GitHub